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Showing posts from 2015

Make it flat. Make it the all same. Make it Boring.

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"Less is a bore" brilliantly said Robert Venturi. So at the end of the Oxygen period, UX/UI design was reaching an inflection point. Gone were the days were graphical designers challenged its own illustrations skills in a perpetual "I can my candy more naturalistic silly than yours". We had reached the saturation point of the silliness in graphic representations of every day objects as UI elements. Now back then people needed to find a culprit for it all, a quintessential word that in itself represented all evil... Cue in "skeuomorphism", an word used in traditional design to imply a faux representation of a material. in this word we collectively found the  "wrong" to be corrected, we had our culprit. We have to kill all aspects of anything skeuomorphic, cue in flat design, we don't need anything "fake", we don't need textures, we must do without those fake drop-shadows, kill all artificial gradients. reinvent the circ

A a litle fun.

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So its has been a long time since I published anything Oxygen-KDE related. Well been taking some time off from the extreme amount of responsibility/work Oxygen/KDE was. It was for the best and its great fun seeing Breeze develop its own little magic. They are just great. Plus gets me the time to reinvent my design language and skill sets in a vastly different design language world from what we had just a few years ago. I might start something new for fun that is a bit more structured, things are starting to make sense to me and more important its fun again. Any way a picture in every post right? So here goes a new take on a wallpaper I did a few years ago, quadros2.